ECS - Entity Component System by andygeiss
Build your own Game-Engine based on the Entity Component System concept in Golang.
About ECS - Entity Component System
From the project's README at github.com/andygeiss/ecs. Lightly cleaned for readability; for the full source see the upstream repo.
[](https://github.com/andygeiss/ecs/blob/master/LICENSE) [](https://github.com/andygeiss/ecs/releases) [](https://goreportcard.com/report/github.com/andygeiss/ecs) [](https://app.codacy.com/gh/andygeiss/ecs/dashboard?utmsource=gh&utmmedium=referral&utmcontent=&utmcampaign=Badgegrade) [](https://app.codacy.com/gh/andygeiss/ecs/dashboard?utmsource=gh&utmmedium=referral&utmcontent=&utmcampaign=Badgecoverage)
Build your own Game-Engine based on the Entity Component System concept in Golang. Features [x] Provide an easy-to-use framework to build a game engine from scratch. [x] No dependencies to other modules or specific game libraries - Feel free to use what fits your needs. [x] Minimum overhead - use only what is really needed. Example engine
See engine-example for a basic implementation using raylib. Walkthrough Project layout
Health score breakdown
6-dimension composite. See methodology for formula and weights.
Adoption signals
Real-world usage data, pulled from each registry. The bigger the numbers, the more battle-tested the project.
| Signal | Value | Source |
|---|---|---|
| GitHub stars | 174 | github.com/andygeiss/ecs |
| GitHub forks | 12 | github.com/andygeiss/ecs |
Release & maintenance
Is this project actively maintained, or about to die? Check the recency of last commit and last release.
| Project age | 7.5 years | since Jan 2019 |
| Last commit | 7 months ago | Nov 21, 2025 |
| Releases shipped | 92 | last: 1.8 years ago |
Self-hosting cost across providers
Detected requirements: 4GB RAM, 40GB disk minimum. Cheapest plan per provider that meets the requirement.
| Provider | Plan | Specs | Monthly | |
|---|---|---|---|---|
| hetzner | CAX11 | 2c · 4GB · 40GB | $4.13 USD | Deploy → |
| vultr | VC2 | 1c · 1GB · 25GB | $5 USD | Deploy → |
| linode | Nanode 1GB | 1c · 1GB · 25GB | $5.12 USD | Deploy → |
| digitalocean | Basic Regular 1GB | 1c · 1GB · 25GB | $6 USD | Deploy → |
What people say on Hacker News
Ready to self-host ECS - Entity Component System?
Spin up a hetzner CAX11 (4GB RAM, 40GB disk) for $4.13/mo and follow the project's official install docs.
Data last refreshed Jun 21, 2026.
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